

import bpy
import nodeitems_utils
from bpy.types import Operator, Menu





class C_节点子菜单_输入(Menu):
	bl_idname = "node.menu_input"
	bl_label = "输入"

	def draw(self, context):
		layout = self.layout
		layout.operator('node.global_node_xbox_controller')





classes = (
	C_节点子菜单_输入,
	#C_节点子菜单_数据,
)

def register():
	for c in classes:
		bpy.utils.register_class(c)

def unregister():
	for c in classes:
		bpy.utils.unregister_class(c)

	



